//package com.example.orderassembly.netty;
//
//
//import io.netty.channel.ChannelInitializer;
//import io.netty.channel.ChannelPipeline;
//import io.netty.channel.socket.SocketChannel;
//import io.netty.handler.codec.http.HttpObjectAggregator;
//import io.netty.handler.codec.http.HttpServerCodec;
//import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
//import io.netty.handler.stream.ChunkedWriteHandler;
//
//public class WssServerInitialzer extends ChannelInitializer<SocketChannel>{
//
//	@Override
//	protected void initChannel(SocketChannel ch) throws Exception {
//
//		ChannelPipeline pipeline = ch.pipeline();
//
//		//websocket基于http协议，所以需要http编解码器
//		pipeline.addLast(new HttpServerCodec());
//		//添加对于读写大数据流的支持
//		pipeline.addLast(new ChunkedWriteHandler());
//		//对httpMessage进行聚合
//		pipeline.addLast(new HttpObjectAggregator(1024*64));
//
//		// ================= 上述是用于支持http协议的 ==============
//
//		//websocket 服务器处理的协议，用于给指定的客户端进行连接访问的路由地址
//		//比如处理一些握手动作(ping,pong)
//		pipeline.addLast(new WebSocketServerProtocolHandler("/ws"));
//4
//		//自定义handler
//		pipeline.addLast(new ChatHandler());
//
//
//	}
//
//}
//
